text rendering

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Giovanni
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Re: text rendering

Postby Giovanni » Tue Jun 26, 2012 8:51 pm

Spectacular, I am speechless. Excellent work :-)

Giovanni

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Tectu
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Re: text rendering

Postby Tectu » Tue Jun 26, 2012 8:53 pm

This looks

Code: Select all

uint16_t i;

for(i = 0; i < 1000; i++)
   printf("very ");

good :)

I am speechless.

I fully agree with that :)

Can I excpect a pull request this night, or tomorrow morning? I want to try it so hard :D


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Re: text rendering

Postby mabl » Tue Jun 26, 2012 10:42 pm

Hi Badger,

just awesome! I guess I'll have to get an LCD as well :twisted:

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Re: text rendering

Postby Badger » Tue Jun 26, 2012 11:21 pm

Thanks for the comments! It looked much better in real life, my camera was doing strange things (It is a canon 50D that is not supposed to support video, but it has been hacked on by Magic Lantern. Normally it works much better than that!)

I hope to tidy it up and have it ready tomorrow night. Hopefully I wont find any new problems ;)

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Re: text rendering

Postby Tectu » Wed Jun 27, 2012 6:54 am

I have to say again, Badger, It's very awesome work :)

Thank you very very much for your contribution on the library, I am sure this will make more users using the library (pointing to mabl ;) )


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Re: text rendering

Postby mobyfab » Fri Jun 29, 2012 11:16 am

That is badass, I must say :D

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Re: text rendering

Postby Tectu » Fri Jun 29, 2012 11:19 am

Thats true :)

Did you try the library out, mobyfab? Do you have some new drivers for us? :D


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Re: text rendering

Postby mobyfab » Fri Jun 29, 2012 11:29 am

Not yet, I guess I need to pop out some more resistors to get my SSD1963 LCD work via FSMC on my F4 board.

Haven't had much time to work on it honestly, but I will take a look this weekend. :)
In the end there's not so much left to do as all the primitive shapes and init/setup functions are done since a while.

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Re: text rendering

Postby Abhishek » Fri Jun 29, 2012 11:38 am

I'm pretty excited to see FSMC support come up for the F4Discovery :) . Wondering what would the HW refresh rate be... A wild guess : 350-400fps maybe (Current rate was 234fps via split GPIO) ? Let's see.

I think I'm really missing the action, only because I need Audio playback support, and I don't feel like tampering with my only (and that too an engineering sample) F4D board :( .

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Re: text rendering

Postby Tectu » Fri Jun 29, 2012 11:43 am

With an SSD1289 GLCD controller connected over 16-bit GPIO on an STM32F103VET I got over 230fps. I have to say here that all the data Pins are on the same PORT of the STM. This might give a little bit more speed improvement.

I don't think that we have speed issues at the moment :D


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