Spectacular, I am speechless. Excellent work
Giovanni
text rendering
- Giovanni
- Site Admin
- Posts: 14458
- Joined: Wed May 27, 2009 8:48 am
- Location: Salerno, Italy
- Has thanked: 1076 times
- Been thanked: 922 times
- Contact:
Re: text rendering
This looks
good
I fully agree with that
Can I excpect a pull request this night, or tomorrow morning? I want to try it so hard
~ Tectu
Code: Select all
uint16_t i;
for(i = 0; i < 1000; i++)
printf("very ");
good
I am speechless.
I fully agree with that
Can I excpect a pull request this night, or tomorrow morning? I want to try it so hard
~ Tectu
Re: text rendering
Thanks for the comments! It looked much better in real life, my camera was doing strange things (It is a canon 50D that is not supposed to support video, but it has been hacked on by Magic Lantern. Normally it works much better than that!)
I hope to tidy it up and have it ready tomorrow night. Hopefully I wont find any new problems
I hope to tidy it up and have it ready tomorrow night. Hopefully I wont find any new problems
Re: text rendering
I have to say again, Badger, It's very awesome work
Thank you very very much for your contribution on the library, I am sure this will make more users using the library (pointing to mabl )
~ Tectu
Thank you very very much for your contribution on the library, I am sure this will make more users using the library (pointing to mabl )
~ Tectu
Re: text rendering
Thats true
Did you try the library out, mobyfab? Do you have some new drivers for us?
~ Tectu
Did you try the library out, mobyfab? Do you have some new drivers for us?
~ Tectu
-
- Posts: 483
- Joined: Sat Nov 19, 2011 6:47 pm
- Location: Le Mans, France
- Has thanked: 21 times
- Been thanked: 30 times
Re: text rendering
Not yet, I guess I need to pop out some more resistors to get my SSD1963 LCD work via FSMC on my F4 board.
Haven't had much time to work on it honestly, but I will take a look this weekend.
In the end there's not so much left to do as all the primitive shapes and init/setup functions are done since a while.
Haven't had much time to work on it honestly, but I will take a look this weekend.
In the end there's not so much left to do as all the primitive shapes and init/setup functions are done since a while.
Re: text rendering
I'm pretty excited to see FSMC support come up for the F4Discovery . Wondering what would the HW refresh rate be... A wild guess : 350-400fps maybe (Current rate was 234fps via split GPIO) ? Let's see.
I think I'm really missing the action, only because I need Audio playback support, and I don't feel like tampering with my only (and that too an engineering sample) F4D board .
I think I'm really missing the action, only because I need Audio playback support, and I don't feel like tampering with my only (and that too an engineering sample) F4D board .
Re: text rendering
With an SSD1289 GLCD controller connected over 16-bit GPIO on an STM32F103VET I got over 230fps. I have to say here that all the data Pins are on the same PORT of the STM. This might give a little bit more speed improvement.
I don't think that we have speed issues at the moment
~ Tectu
I don't think that we have speed issues at the moment
~ Tectu
Return to “LCD Driver and Graphic Framework”
Who is online
Users browsing this forum: No registered users and 3 guests