I've been following the video's at PLAY Embedded tutorials and I'm currently on this one.
https://www.youtube.com/watch?v=BsQm4db ... ex=4&t=29s
At 1:29, I'm expecting to see a pull down option. However as you can see in the below snap screen shot, the option is not there. How do I get this option? Do I need to do something with the debug configurations?
This is Win10 64bit with ChibiStudio_Windows_2020-04.7z and I have launched Eclipse via Chibi Studio GCC 9.0 shortcut. This is a Discovery F407 board.
ChibiStudio Discovery F4 debugger not in pull down problem
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Re: ChibiStudio Discovery F4 debugger not in pull down problem
Hi,
The guide is not updated, in newer ChibiOS the debug files are no more included in the projects (those .launch files under /debug, there were hundreds of them), you need to generate them:
1) Compile the project.
2) Select the generated .elf file under ./build in the Projects Explorer.
3) From the tools menu (where you launch OpenOCD) there is a option to generate the debug files.
4) Files are generated under ./debug and should appear in the debug menu.
In order to use those you need:
1) Launch OpenOCD.
2) Select the .elf file you want to debug (you could have more than one in some demos).
3) Use the debug configuration in the debug menu.
The guide is valid except you need to generate the .launch files first.
Giovanni
The guide is not updated, in newer ChibiOS the debug files are no more included in the projects (those .launch files under /debug, there were hundreds of them), you need to generate them:
1) Compile the project.
2) Select the generated .elf file under ./build in the Projects Explorer.
3) From the tools menu (where you launch OpenOCD) there is a option to generate the debug files.
4) Files are generated under ./debug and should appear in the debug menu.
In order to use those you need:
1) Launch OpenOCD.
2) Select the .elf file you want to debug (you could have more than one in some demos).
3) Use the debug configuration in the debug menu.
The guide is valid except you need to generate the .launch files first.
Giovanni
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